TextMachine 3D Tutorials

TextMachine3D.com

Native FX and FreeFrame Effects
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In this tutorial you will learn how to:

 

Feedback Effect

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Output Effect Control

[Colors]
Click to Set the Background and Feedback/ Image Filter Color 

[Feed] Button
Feedback Output

Color Rnd Slider
Randomize Feedback/ Image Filter Color according to Background Timer Slider

Feed FPS
Number of feedback Frames per Second if [Feed] button is on

Background Timer (Slider)
Slide to set the interval on which background images should change, be tiled or offset.

H
Hold Background Timer - Holds Randomization of Size, Position and Filter Color in actual value.

Size (Sliders X,Y)
On: Size X and Y together
Off: Size X and Y independently
Randomize Background Size, Slider sets amount X and Y

Position (Sliders X,Y)
On: Position X and Y together
Off: Position X and Y independently
Randomize Background Position, Slider sets amount X and Y

Filter Color (Slider)
Randomize Filter Color, Slider sets amount

Main output Fade (Slider)
Output Fade in/out. Click L to lock the output fade to selected value when loading different Machine State Presets. Use this slider together with Hold functionality to get motion blur effects.

 

Tiling

TileX
Amount of horizontal tiling

TileY
Amount of vertical tiling

Randomize Tiling
Randomizes the amount of Background Tiling by using the amount of TileX and TileY

Offset X
Amount of horizontal Offset

Offset Y
Amount of vertical Offset

Randomize Offset
Randomizes the amount of Background Offset by using the amount of Offset X and Offset Y

 

Introduction

The built in Feedback effect can be used to generate trails, glows, cascades and many more by changing the feedback color and other parameters shown in the screenshot.

Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

Normal Feedback

Feedback with Size 

Feedback with size

Feedback with size

Feedback with tiling

How to

  • To enable Feedback click the "Feed" Button in "Background and Effect Control"

  • To change the Feedback color click the "Output Filter Color" box and choose the color from the "Color Spectrum" window

  • To Randomize the Feedback Color adjust the "Filter Color" slider

  • To distort the Feedback adjust the "Size" and "Position" sliders

  • To set tiling and offset of the Feedback use the appropriate sliders in the "Background Control" window on the right side of the main user interface

  • To hold a Feedback distortion click the "H" button

  • To set the Feedback changing speed adjust the "Background Timer" slider

  • To set the number of Feedback frames per second adjust the "Feedback Frames per Sec." slider in Main Control section

 

 

Hold and Invert

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Hold and Invert Parameters

Hold 
Hold current output and overlay next frames

INV
Color invert output 
Shortcuts F5=Toggle, F6 hold=on, release=off

Main output Fade (Slider - Main Control)
Output Fade in/out. Use this slider together with Hold functionality to get motion blur effects.

 

 

Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

Hold Effect

Invert Effect

 

Effect Control

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Effect Control Parameters

Source Blend
Defines the Source blending parameter. (SRC=Source, DEST=Destination, INV= Invert)

Target Blend
Defines the Source blending parameter. (SRC=Source, DEST=Destination, INV= Invert)

Effect Filter Color
Set the Effect Filter Color

Filter Color (Slider)
Randomize Filter Color, Slider sets amount

1,2,3,4
Effect Blending Presets 1-4. Most effective blending parameters at one click!

Enable
Enable Effects on TextMachine 3D Output

Timer (Slider)
Adjust the Slider to obtain timing for Offset, Tiling and Filter Color randomization.

[H]
Hold the timing of Offset, Tiling, position and size of the Effect randomization.

Capture current Output as Effect Texture.

Load Effect Texture

Lock Aspect Ratio
Locks the Aspect Ratio of the Effect Texture. 
If toggled off, the Effect Texture is stretched to output size

Discard Effect Texture

Tile X,Y (Slider)
Amount of horizontal and vertical Effect Texture tiling

Offset X,Y (Slider)
Amount of horizontal and vertical Effect Texture Offset

Size (Sliders X,Y)
On: Size X and Y together
Off: Size X and Y independently
Randomize Effect Texture Size, Slider sets amount X and Y

Position (Sliders X,Y)
On: Position X and Y together
Off: Position X and Y independently
Randomize Effect Texture Position, Slider sets amount X and Y

Randomize Tiling
Randomizes the amount of Background Tiling by using the amount of Tile X and Tile Y

Randomize Offset
Randomizes the amount of Background Offset by using the amount of Offset X and Offset Y

Tip:
Some effect Textures like noise, scratches and clouds can be found in the TextMachine 3D Installation Folder
The best way to find out the optimal blending settings is to play around with them.

 

Effect Control Introduction

The "Effect Control" window enables you to load image files and to overlay them to the output. With appropriate "Source Blend", "Target Blend" and color settings textured text can be achieved. 

The output can also be captured to the "Effect Control" window to get interesting visual outputs.

For some "Effect Control" settings refer to the following examples.

 

Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

Checker Texture

Captured Ouput

Earth Texture and Blending Modes

Noise Texture

 

FreeFrame Effects

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Note: the buttons and/or sliders  in the "Parameters" section are loaded from the selected FreeFrame effect.

Plug In Drop Down Box
List of installed Plug-ins for FreeFrame Effect selection (all DLL Files contained in Programs\TextMachine3DV8\FreeFrame and subfolders).
Once FreeFrame is enabled you can scroll trough this list to quickly change effect.

[R]
Reload Installed Plug In List - Use this button if you copy new effects in the Programs\TextMachine3DV8\FreeFrame folder and you don't want to restart TextMachine 3D.

Effect Filter Color
Set the overall FreeFrame Effect Filter Color, used in concomitance with the FreeFrame Blending Buttons 1,2,3,4 you can vary the color and appearance of your output.

Quality Slider
This slider allows to define the quality of the applied effect. Set the quality before enabling FreeFrame.

Note: High Quality and High Output Resolution may result in Poor Performance.
The Default Setting of 8 has been proven good on a Desktop PC with 3 GHz Processor.

Enable Free Frame

Source Blend
Defines the Source blending parameter. (SRC=Source, DEST=Destination, INV= Invert)

Target Blend
Defines the Target blending parameter. (SRC=Source, DEST=Destination, INV= Invert)

1,2,3,4
FreeFrame Blending Presets 1-4. Most effective blending parameters at one click!

Parameters
TextMachine3D V8 displays up to 8 FreeFrame Effect parameters. The number and functionality of these parameters are Effect dependent.
Please see in the related FreeFrame Effect manufacturer user manual or website for more information.

Adding New FreeFrame Effects to TextMachine 3D

You can load as many FreeFrame Plug Ins as you want by placing them into TextMachine 3D V8 installation folder, FreeFrame subfolder: e.g. C:\Program Files\TextMachine3DV8\FreeFrame

To organize your FreeFrame Effects you can create as many subfolders you want.

Note: The default FreeFrame Effects provided by Pete Warden should not be removed, else TextMachine Installer will try to repair your installation each time you start the TextMachine 3D.

 

What is FreeFrame?

FreeFrame is a open-source cross-platform real-time video effects plug in system. See http://freeframe.sourceforge.net/ for details.

FreeFrame Effects for Windows are available as DLL Files (Dynamic Linking Libraries) - TextMachine 3D V8 default effects installed are made by Pete Warden http://www.petewarden.com/

How to Control FreeFrame Effects in TextMachine 3D V8

The FreeFrame Effect Plug-ins Control Window allows to apply installed effects to TextMachine3D output.
A Maximum of 8 parameters can be controlled trough this user Interface.

The type (Slider, Command Button, On/Off Toggle Button) and resulting effect of the parameters are FreeFrame effect dependent. More information about your FreeFrame
Plug-ins can be obtained in the respective manufacturer user manual or website.

Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

Gaussian Blur

Directional Blur

Fish Eye

Glow

Luma Cycle

Pan Spin Zoom

Slide

Time Slice

 

 

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