TextMachine 3D Tutorials

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Video Playback and Background Images
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design & development
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In this tutorial you will learn how to:

 

Add and Manipulate Background Images

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Introduction

You can load images to the Background Control window from which they can be easily sent to output.

With the settings in the "Output Effect Control" section located in Main Window you can set the offset an tiling of your background image as well as create slide shows of multiple images and randomize the position and size of your pictures.

How to 

  • To add a background Image to the "Background Control" window click the button and select the image you want to load.

  • To add all images contained in a folder on your PC, click the button and select the image you want to load.

  • To send an image to output right click on the image in "Background Control" window.

  • To add tiling and offset to background images use the sliders located in "Background and Video Tiling" section in "Background Control" window.

  • To randomize position and size of the background image(s) use the sliders located in "Background and Effect Control" section on the main user interface.

  • To Lock aspect Ratio of the Image(s) click

  • Slideshow: To send multiple images to output select them in "Background Control" window, then click

  • Slideshow: To adjust the playback speed adjust the "Background Timer" in "Output Effect Control" section located in Main Window.

  • Slideshow: Click Fade In and Fade Out as desired.

  • To clear the background images click "Background Control" window.

Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

Background Image

Slideshow

Tiling

Size and Tiling

 

 

Mask Output with Custom Images

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Introduction

The TextMachine 3D output can be masked with custom images to obtain non-rectangular projections. 

You can build your own mask in an external imaging program such as Adobe Photoshop observing the following rules:

  • White Color = Output pass trough
  • Black Color = Output is masked
  • Grayscale = Output is masked with opacity defined by the color.
  • The Image must be saved in a file format supported by TextMachine 3D e.g. JPG.

How to apply a Mask

  • Load the desired mask image to the "Background Control" window using the load commands: ,
  • Select the mask image you want to use, click "Set Mask"
  • To enable disable the mask, toggle the "Enable Mask" button
  • To lock a mask for the output toggle the "Lock Mask" button

Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

Elliptical Mask

Heart Mask

Star Mask

 

 

Add Video Clips in AVI and SWF Format

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Introduction

You can load AVI, FLV, WMV, MPEG and/or SWF (Flash) videos in TextMachine 3D and apply them to output, a 3D text object or to a loaded 3D model.

Important Note: It's recommended to download and install the "K-Lite Mega Codec Pack" for optimal video playback.

How to Load and Playback Video Clips

To open the "Video Control" window click on the "Video Control" button on the main user interface as depicted in the screenshot

  • Click the "Load Video File" button in Video Control Window

  • Select and load the AVI, FLV, WMV, MPEG and/or SWF files you want

  • Playback the Video Clip by right clicking on the item in the file list or select the desired item then click

  • To pause/stop video playback click (Pause) or (Stop) respectively

  • To colorize your video clip use the "Video Filter Color" box located on the right of the stop button in "Video Control" window

  • To adjust video playback frame rate and playback speed (AVI only) use the corresponding sliders in the "Video Control" window.

  • To change the blend mode of the background video use the source and target blend options or the 1 to 4 video blending presets

  • To randomize background video position and size use the sliders in "Video Control" window

  • To define position, size, tiling and offset of the video use the parameters in the "Video Contro" Window

  • To Lock aspect Ratio of the Video(s) click

Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

Video Example 1

Video Example 2

 

 

Map Video Clips onto 3D Text Objects and Imported 3D Models

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Introduction

Once you loaded and started playback of video clips as described in the previous section of this tutorial you will be able to map the video clip onto a 3D text object, or to render the video clip onto a 3D Model of your choice.

How To

  • To map a Video Clip to a text object toggle the "Video" button in the main user interface as shown by the screenshot.

Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

Video mapped on a 3D Text Object Extrusion=0

Video mapped on a 3D Text Object Extrusion > 0

Video mapped on a 3D Cube

 

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