TextMachine 3D Tutorials

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Parameter Animation
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In this tutorial you will learn how to:

 

Animate TextMachine 3D Parameters

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Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

Multiple Parameter Animation

Feed and Hold example

Animated Z Position of 3D Mesh

Introduction

Each parameter, slider, command Button, drop down list in TextMachine 3D can be animated with this functionality.

You can create text objects with color, rotation and font animation. 

Animations can also be applied to FreeFrame effects and parameters as well as texture effect, video blending and size.

Animations are saved into the the TextMachine 3D preset.

Open the "Animation" Window

  • To open the "Animation" window click the animation button "Animation" in the main toolbar

Animate Sliders and Drop Down Lists

  • Position the slider/drop down list to the desired start value for the animation.

  • Click the record button in "Animation" window

  • Move the slider/drop down list  to the desired end value for the animation. 
    Note: All intermediate steps are recorded.

  • Click the record button again to stop recording or go on with next parameter.

Animate Command Buttons

  • Toggle the command button to set the start value for the animation (on/off).

  • Click the record button in "Animation" window

  • Toggle the command button multiple times again to set the desired animation sequence. 
    Note: All intermediate steps are recorded.

  • Click the record button again to stop recording or go on with next parameter.

Playback Animation

  • To playback the animation click the play button

  • Parameter animation playback one by one click the button 

  • Parameter animation playback altogether click the button

  • To stop toggle the play button off

Remove Animation

  • To remove the last defined animation click

  • To reset parameter animation click

 

 

Synchronize Animations to a Defined Time and BPM Value

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Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

120 BPM

200 BPM

 

 

Introduction

Once the animation is setup, the playback time can be synchronized to a defined time - or to BPM values and sub values.

 

Adjusting Playback Time

  • To set the playback time adjust the "Animation Time" slider located at the bottom of the "Animation" window to the desired value

 

BPM Sync

  • Open the "Audio Input" window by clicking the "Loudspeaker" button in the main user interface

  • Click the "BPM" button in the "Audio Input" window and tap the spacebar of your keyboard to the beats. You can fine tune the value by using the + and - keys on your keyboard.

  • Open the "Animation" window and toggle "BPM Sync" on. 
    Re-toggle the "BPM Sync" button to re-synchronize

  • The animation is now synchronized to BPM
    You can use the 1/4, 2/4, 3/4, 4/4 to set the measure on which the animation should be synchronized.

 

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