TextMachine 3D Tutorials

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Text Object Timing and Animation
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In this tutorial you will learn how to:

 

Text Object Timing and Related Parameters

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Timer (Slider)
Define the self time of a text to manipulate the change speed. The R button randomizes self time.

Sequence (Slider)
Define the sequence time. The R button randomizes sequence time

Sequence
Click this button to obtain a sequenced text according to sequence time. i.e.: for the word FATAL: F,FA,FAT,FATA,FATAL

Flash
Click this button to make a text flashing and changing according to timer setting.

Note: Text Motion and Particle Settings are discussed in other tutorials. You may also consult the user manual for more information on this topics.

 

Introduction

The "Self Time" of a text object defines the changing speed of the text object content (Counter, Dictionary or Editor) as well as the speed of random position, size and color as we will see later in this tutorial.

You can also use the "Sequence" button and slider to get a "typing machine" effect.

Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

Countdown

Fast timer

Sequencing Text

Flashing Text

 

 

2D, 3D and Extruded 3D Text

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Functionality

3D Button
To create 3D Text Click the 3D Button on the lower left side on the TextMachine 3D User interface. To adjust the Text Size double click the Text Object in Design Pane. 

Extrude
The drop down box left side of the 3D Button defines the extrusion of the 3D Text. 
If the value differs from zero a full 3D Object of the text is created. The amount of the extrusion defines the "depth" of the 3D text. 
Full 3D text (with extrusion > 0) has the best quality at any size. Please note that some "picture" fonts cannot be used to create a full 3D text objects.

Introduction

TextMachine 3D works with 3 different types of dimension settings for text objects that can be set according to the screenshot on the left:

  • 2D Text - Two dimensional text in 2D space, no rotation possible,  exact alignment and positioning, good quality, slower rendering, no blending.
    Note: 2D text is set by toggling off the 3D button.

  • 3D Text - Two dimensional text rendered on a box in 3D space, rotation possible, good quality depending on font size, fast rendering, correct positioning with alignment=center, blending enabled

  • 3D Text with Extrusion - full 3D text in 3D space, best quality at any size - fast rendering except on complex symbol fonts or fonts crated from bitmaps, no multi line text possible, rotation possible, blending enabled

Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

2D Text

3D Text

3D Text with Extrusion (Full 3D Text)

 

 

Rotation, Position, Size and Color Parameters

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Rotation and Rotation Animation

 

Rotate Parameters
Use these controls to add rotation to your text object

The Sliders X,Y and Z define the rotation angle around the respective axis.

The X,Y and Z buttons below the rotation angle sliders can be used to "link" the respective axes together. 
I.e.: X=On, Y=On , Move Slider Y, Slider X is set accordingly.

LX ,LY and LZ buttons toggles continuous rotation around the respective axis

World
If activated text object rotates around the center of the screen, else around its own center. 
Use this together with Particles to get a global rotation effect.

Invert
Invert the rotation angles

Fine
Fine tune rotation angle. Use this functionality to get smooth rotations

Note: The rotate functionality works only with 3D Text

Rotation Usage

For each 3D text object the rotation around the X,Y and Z axis can be specified.

Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

Continuous 3D Rotation

Fixed 3D Rotation

World Centered 3D Rotation

Position Animation

Position Parameters

[M] Button
On = Manually set the X, Y Text Object position
Off = Randomize  X, Y Text Object position

X,Y (Sliders)
Randomize Text Position, Slider sets amount X and Y

[XY] Button
On: Position X and Y together
Off: Position X and Y independently

Note: The timing depends on the text object timer (self time) as described in section Text Object Timing and Related Parameters of this tutorial

Position Usage

The position of a text object can be randomized by using the X and Y sliders as shown in the screenshot.

The timing depends on the Timer Setting as described in section Text Object Timing and Related Parameters of this tutorial

Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

Position XY

Position X

Position Y

Size Animation

Size Parameters

[M] Button
On = Manually set the Text Object size
Off = Randomize Text Object size

Slider
Use slider to set Text Object size

S
Randomize text object size - defines maximum offset for size starting on text object size.
Click the Button to Pulse Size

Note: The timing depends on the text object timer (self time) as described in section Text Object Timing and Related Parameters of this tutorial

Size Usage

The size of a text object can be randomized or pulsed as shown in the screenshot.

The timing depends on the Timer Setting as described in section Text Object Timing and Related Parameters of this tutorial

Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

Fast Pulse

Slow Pulse

Fast Random

Slow Random

Color Animation

Color Parameters

[M] Button
On = Manually set the Text Object color
Off = Randomize Text Object color

Slider
Use slider to set Text Object color amount

C
Randomize text color based on current text color
Click the Button to Pulse Font Color

Note: The timing depends on the text object timer (self time) as described in section Text Object Timing and Related Parameters of this tutorial

Color Usage

The color of a text object can be randomized or pulsed as shown in the screenshot.

The timing depends on the Timer Setting as described in section Text Object Timing and Related Parameters of this tutorial

Examples

Start TextMachine 3D and drag/drop the presets below to the TextMachine 3D design pane.

Pulse Color

Random Color

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