| Introduction | ^ |
TextMachine 3D V10TextMachine 3D is a Live and pre-production software for Visual Artists and VJs:
Fonts With TextMachine 3D you can use all Fonts installed on your PC. Symbol Fonts allow to create very nice compositions. Search on the Internet, there are thousands of royalty free Fonts that can be installed on your PC by copying them to your C:\Windows\Fonts (Windows XP, Vista, Windows 7) or C:\WINNT\Fonts (Windows 2000) Folder. Please restart TextMachine 3D after you install new Fonts. |
| Screenshots | ||
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| System Requirements | ^ |
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Operating Systems
Required Software Components
Required Hardware Components
*Note: If you experience problems running TextMachine 3D V10 on Windows Vista or Windows 7 please report in the TextMachine 3D user forum |
| User Interface | ^ |
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Click on the Picture below to get more information over the selected part of the User Interface
If you experience problems with the TextMachine 3D User Interface (e.g. windows not opening) do the following:
If this does not solve your problem, then please try the following:
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| Skin | ^ | |
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Skin Control Window
Click UI button in Main Control to open You can give TextMachine 3D your favorite appearance. Create your own Skin or choose an existing one.
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To create your own Skin
To load an existing Skin
User Interface Window Configuration
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| Main Control, Output Setup and Preview | ^ | |
Main Control (Main Window)
Use Main Control for
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Resolution and Monitor Settings
Main Output Fade In/Out (Slider) MIDI
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| Output Setup
Click the |
The Output Setup lets you define
multiple screens for your panorama projections. In playback mode you can then simply drag and drop the output windows to the desired monitors. Once completed, you can switch easily to full screen. TextMachine 3D remembers your screen setup when the software is restarted. Number of Outputs
Identify X Y Buttons
Multiple Screen Output Example with Output #2 and #3 Mirrored in Y:
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| Output Monitor
Use Monitor for
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4 FPS 8
FPS
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| Toolbar | ^ |
| Toolbar (Main Window)
Functionality in order of appearance
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| Design Pane | ^ | |
| Design Pane (Main Window)
The design pane represents the preview of your output and is used to manipulate your text objects. These controls always display the settings of the currently selected text
object: Text Info and Control Box The Text Info and Control Box Displays 3D/2D
Status, Shape and Particle status of a text object. |
To Add a Text Object To Select a Text Object To Adjust Size of a Text Object To Enlarge a Text Object Bounding Box To Move a Text Object To Center a Text Object on Screen To Set Text from Dictionary To Input Text To Set Text from Counter
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| Counters | ^ | |
Counter
Settings (Main Window)
Use Counters to create
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Counter Type Select the counter type:
Counting Direction [-][H][+] Min Digits Max Digits Offset Initial Value Set Value Get Value
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| Editor - Type Text | ^ | |
| Text
Editor (Main Window)
Use Editor to
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Custom Text type in Type text to be displayed. Press ALT + Enter on your keyboard to send to output Send to Output
Split Lines Direction Num Chr Special
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| Dictionary - Text Files | ^ | |
| Dictionary
Settings (Main Window)
The Dictionary feature allows to work with text files. Such file may contain normal narrative story, set of the separate phrases, or just random words; the words or phrases may be divided by line breaks or not. Depending on the file structure and the task you have, you may want to use one of two Dictionary modes:
Titles press 'Add text' button or double click within the design pane press 'Dictionary' button; select text file set 'Line Breaks' to the needed amount of lines, e.g. 4 (leave 'Words/Row' and 'Word/Line Length' as it is for now) press 'Titles' set font name & size; resize the object accordingly press start, if it is not started yet If Loop Direction is set to Increment, the text is scrolled up; if Decrement - down. In both cases text is read from the file in "normal" way - from the beginning to the end.
Note:
Setting Loop Direction to Random allows you to take lines from the file randomly,
in no specific order. This is very useful in most cases, when you don't need predefined ordered narrative
but rather want to set some topic: just load the file containing words or short phrases (fitting on one line),
belonging to that topic.
Ticker
Act the same way as with Titles, but select 'Ticker' button. Set Line Breaks to 1 (bigger values
will result in repeating the same ticker line several times). |
Dictionary Filename
Loop Direction Word/Line Length Exclude Words/Row Line Breaks Exact Cut Binary Titles Ticker Word Filter (Begin-End) Filter words that begin or end with the defined character sequence Reload
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| Font Settings | ^ | ||
| Font Settings (Main Window)
Use Font Settings to
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Clip Random Search
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Alignment Font Name Size B: Text bold I: text italic U: text underline
S: text ABC: FATAL abc: fatal AbC: FaTaL aBc: fAtAl Vertical: click this button to display the text vertically
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| Font Search and Preview | ^ | |||
Font Search Window
Click Search button in Font Settings to open The Font Search
& Preview functionality allows to search your fonts by name. This functionality is very useful if you have lots of Fonts installed on your PC Use Font Search to
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Double Click
the Font Preview to view
all characters. Font Name
Fonts found will be added to this drop down box
for quicker access later. [?] Font Preview Font Preview Slider
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| Font Preview
Double click Font Preview in Font Search & Preview to open Use Font Preview to
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Right
Click
on a Character/Symbol - set it to output and replace existing
text/symbols Left Click on a Character/Symbol - set it to output and add to existing text/symbols Note: |
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| Text Color, Texture and Mask | ^ | |
Text Color and Picture
(Main Window)![]()
Use Text Color and Texture to
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Color Boxes
To add a Texture to the Text Object:
To clear a Texture from the Text Object
To add a Mask to the Text Object:
To remove the Mask from the Text Object
Command Buttons
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| 3D Text | ^ |
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3D Text Settings (Main Window)
3D Text enables functionalities such as blending (overlay), rotate, extrude, video lock, video capture etc. To create 3D Text Click the 3D
Button on the lower left side on the TextMachine 3D User interface. To adjust
the Text Size double click the Text Object in Design Pane. Examples of full 3D Text
Note: If you add a new Text Object it is 3D by default with extrude=0. |
| Keyboard and Mouse Shortcuts | ^ | |
Projection Mapping Shortcuts Please see following chapters: Sliders - General Handling
Counter Directions - General Handling
Text Handling
Text Timing
Rotation
Randomization - Position, Size, Color
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Output/Background/Feedback
Control
Animation/Audio/MIDI Control
Particle Window/Particle Presets
Tutorial Screenshots
CTRL + T > Highlight active control and save screenshot of Parent Window
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| Timer And Sequence | ^ | |
| Timer
and Sequence Settings (Main Window)
Use Time and Sequence to
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Timer (Slider)
Sequence (Slider) Sequence Flash Text Motion
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| Rotate, Randomize or Manipulate Position, Size and Color | ^ | ||
| Rotate, Position, Size and
Color Settings (Main Window) Use Rotate, Position & Size to
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Rotate Use these controls to add rotation to your text object
Notes:
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Pos & Size M (Buttons) Note: |
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| Particles | ^ | |
| Particle Control
Window
Click Particle Examples
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Particles With the Particle functionality you can create
a "particle generator" from each Text Object (including 3D
Shapes and 3D Models - Picture and Video Textures). The Particle Preset list allows to load and
apply existing Particle Presets. Some default Particle Presets can be found in
the TextMachine 3D installation folder, ParticlePresets subfolder. Particle Count Slider (N)
Life Slider (L)
Timing Slider (Timing) Spread
Sliders (XY)
Angle
Sliders (Angle)
Rotation Angle Slider (R)
Size Slider (S)
Spread Modes
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| Overall Text Control | ^ | ||
| Overall Text Control (Main
Window)
Use Overall Text Control if you have multiple text objects to
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Time Shuffle Shuffle each text timer (self time) Time Sync
Rotate Pos & Size Timer
Note: use these controls to add live dynamics to your output
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TextMachine
3D Audio
Input
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| 3D Shaped Text and 3D Models | ^ | |||
| 3D Text is
can be rendered in five different Forms: Box, Circle, Wave and Spiral and
Custom 3D Model in 3DS and X File Format. Default 3D Text Shape is Box. To change the Shape of a Text Object Click the Shape Button in the Text Color Section. Click Shape button in Text Color, Texture and Shape to open The 3D Shape Parameter Window is displayed. The configuration of the Text Object shape can be achieved as follows: |
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Circle
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R Radius of the circle S Smoothness of the circle. Decrease to get a polygon e.g. 5 for pentagon T Amount of text tiling inside the circle. Note: The appearance of the circle depends also on the Font Name, Font Size and the Bounding Rectangle in the Preview/Design Pane. |
R=4, S=1, T=2 |
R=4,S=72,T=1 |
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Wave
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A
Amplitude of the wave S P
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A=5, S=-180, P=0, T=1 |
A=5, S=-475, P=0, T=1 |
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Spiral
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R
Radius of the spiral C Revolution count of the spiral arm S Smoothness of the spiral. Decrease to get a polygonal spiral T Amount of text tiling inside the spiral. Note: The appearance of the spiral depends also on the Font Name, Font Size and the Bounding Rectangle in the Preview/Design Pane. |
![]() R=10, C=-2, S=3, T=4 |
![]() R=10, C=7, S=90, T=10 |
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| Custom 3D Model | With TextMachine 3D you can load
and manipulate custom 3D Models created with a 3rd Party 3D Software such as
3D Studio Max, Maya, Cinema 4D etc.
For this purpose the 3D models must be
available in 3DS or the Direct X X-File format. T Z Information Text |
3D Cube model with text mapping |
3D Sphere Model with picture mapping and FreeFrame effect |
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| Output Effect Control | ^ | ||||
| Output Effect Control (Main
Window)
Use Output Effect Control to
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Background Color
Feed
Hold
Invert Color Rnd - Slider Feed
FPS - Slider Slider
Timing and [H] Button Size
Sliders and [Size] Button Position
Sliders and [Position] Button Tiling
Sliders and [Tiling] Button Offset
Sliders and [Offset] Button Note:
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Feedback
Tiled Feedback
Invert
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| Background Image Control | ^ | |||
| Image
Control Window
Click the [Image] button in Toolbar open |
The Image Window lets you choose Image Files from your
Computer and Control their output.
Note: Toolbox
Fade In/ Fade Out
[Set as Mask] |
Masking Example Output
Mask
Masked Output
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| Video Playback Control | ^ | |
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Video Control Window Click the [Video] button in Toolbar to open The Video Control Window can be used to playback Video Files. Important Note: It's recommended to download and install the "K-Lite Mega Codec Pack" for optimal video playback. Supported File types are: AVI, MPEG, WMV, FLV and Flash Movies (SWF) You can configure the playback speed (except for swf) and frame rate with the sliders located below the video preview. Multiple video loops can be loaded and sent to output by double- or right clicking the desired item. Mapping a video to a text object |
Target Blend 1,2,3,4
Loop Random
Time
Size, Position, Tile and Offset (Slider) [H]
Tile X,Y (Slider) Offset X,Y (Slider)
Position (Sliders X,Y)
[Tiling]
Button [Offset]
Button
Video
Performance Tips
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| Video Capture | ^ | |
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Video Capture Window
Click the [Video] button in Toolbar,
then in Video control window, click The Video Capture Window can be used to capture external video input via video capture device or web cam Important Note: Plug-in and power on your video capture device
before starting TextMachine 3D. Always check the latest update of your video capture device or web cam drivers to get best performance.
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Device & Quality Select the available video capture device from the first drop down box Select the Capture quality inside TextMachine 3D by selecting the appropriate value from the second drop down box [Capture] [Compression] [Format] [Source]
Mapping
the video capture to a text object
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| Effect Control | ^ | |
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Effect Control Window Click [FX] button in Background Control and Images to open
Effects can be used to overlay Images or color The Effect Functionality can also be used to output textured Text. Example of Noise Texture effect
Example of Effect Texture capturing
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Source Blend Target Blend Effect Filter Color Filter Color (Slider)
1,2,3,4 Enable Timer (Slider) [H]
Tile X,Y (Slider) Offset X,Y (Slider) Size (Sliders X,Y) Position (Sliders X,Y)
[Tiling]
Button [Offset]
Button Note:
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| Free Frame Effects | ^ | |
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FreeFrame Control Window
Click [FreeFrame] button in Toolbar to open Example of Pete Warden's Gaussian Blur Effect:
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What is FreeFrame?
How to Control FreeFrame Effects in TextMachine 3D V10
Adding New FreeFrame Effects to TextMachine 3D
User Interface Description
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| Troubleshooting Free Frame | ^ | |
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List of Effects not Working in TextMachine 3D
Slice.dll |
Some FreeFrame Effects do not work in TextMachine
3D.
If you have installed new FreeFrame Plugins and you notice that TextMachine 3D is crashing on startup, just try to restart the software until its loads completely. The FreeFrame Effects causing problems are automatically renamed from Effect.dll to Effect.dll.ERROR. For your convenience the FreeFrame Loading Process is logged in InstallFolder\FreeFrame\FreeFrameLoadLog.txt |
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| Text Motion | ^ | |||
| Text
Motion Control Window |
Motion
Path Example - Line, Circle and Freehand
Each Line, Circle and Freehand Path defines a
subset of the Motion Path. |
+ Split Text Assign Text
Speed Phase
Synchronize Y
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Click [Text Motion] button in Timer and Sequence to open The Text Motion Control Window can be used to design paths in design pane and let Text Objects move along those paths. Motion Paths can be free shapes, lines or circles. You can assign the whole Text Object or only chosen letters from the split Text Object to the Motion Path. You can synchronize the text self time (changing speed of text) with the motion path. The size of the text object can also be
synchronized to the total text motion path or its sub-paths. Example of Text Motion: Multiple Text Objects (English Dictionary) moving along linear paths, Synchronize=On and SP (Size Partial) - Design Pane and Output
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| Parameter Animation | ^ | |
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Parameter Animation Window
Click Animation button in Toolbar to open To Animate a Parameter
Note: |
Each Parameter, Slider, Command Button, Drop Down
List Value can be animated with this functionality. You can create Text Objects moving on defined paths and changing color e.g. from green to blue. This functionality does not put limits to your fantasy!
Sync Button and Slider Animated Control List Note:
Animation Playback
of Text Object dependent Parameters operate always on the currently selected
Text Object |
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| Audio Input | ^ | |||||
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Audio Input Window Click The Audio Control Window is used to make the parameters of the Text Objects react to the sound. The whole spectrum of the sound frequencies is divided for 10 bands; each band can be assigned to one or several parameters. Parameters may be selectable/measurable (like sliders or dropdown menus) or Boolean ones (such as buttons). Please note: Complicated Picture Fonts rendering might be slow, therefore assignment of Audio to the Font settings (font name, size, etc.) might not produce reasonable speed of reaction. Use other parameters instead, not relating directly to fonts.
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To assign the band to the logical/boolean control (such as button) do the following: click on the band number to enter band assign mode, click on the control button which you want to animate with sound, click on the band number button again to exit assign mode. To assign the band to the selectable menu or slider do the following: set the menu/slider control to the lowest desirable value, click on the band control button, set the menu/slider control to the highest desirable value, click on the band control button again.
After that the blue frames appears around both band number button and selected control,
indicating that link is established; also the number appears on the control button
showing which band it is linked to. If Audio Input is turned on at that moment,
the control value starts changing driven by the sound.
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| MIDI Control | ^ | |
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MIDI Control Window
Click [MIDI Control] button in Main Control to open The MIDI Control Window allows to configure TextMachine 3D control by up to 3 MIDI Devices simultaneouslyImportant Note: Connect the MIDI Device(s) to your Computer and turn it on before starting TextMachine 3D
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MIDI Device #1 -#3 Enable MIDI Assign
How to configure TextMachine 3D MIDI Setup Alternatively you can select the TextMachine 3D
parameter first and then press M on your Keyboard to enable MIDI assignment. To Delete a MIDI Controller assignment choose the controller on your MIDI Device and then click the Remove Button Important Note: |
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| Machine State Presets | ^ | |
| Machine
State Presets Window
Click [Presets] button in Toolbar to open The Machine State Presets can be used to capture Machine State output for faster access later in time, while you are playing with TextMachine 3D. Machine State presets can be captured from current
output or batch loaded from File. The Machine State Presets can also be batch saved to file for a later
use. All referenced Files and Fonts will be copied to the Folder containing the
preset. Notes
TextMachine 3D saves a Preview Image of each Preset in the Preset
Folder itself. |
Preset Timer (Slider) Overlay Frame Count (Slider)
[R] Randomize Preset Timer
Mouse and Keyboard Shortcuts: Use Number Keys 1 trough 9 to output Machine
State Presets. 0 Resets Output.
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| Cue Editor | ^ | |
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Cue Editor Window
Click CUE button in Machine State Presets Window to open How to create a Cue
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The
Cue Editor can be used to automate preset playback in a defined sequence and
timeline.
Defined Duration
HH:MM:SS Set
Notes: |
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| Recording | ^ | |
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Recording Window
Click
record Select Video Compression (AVI only)
Recording Progress Display |
Video File - AVI Set the recorded output to an AVI video file - the Video Compression can be chosen after pressing the Record button Numbered Frame Sequence - JPG Output Filename Length in Sec. Frames per Sec. Video Compression Notes
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| Projection Mapping - Grid Design | ^ | ||||
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Projection Mapping Window
Click the [MAP] button in Main Control to open
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With the
Projection Mapping feature TextMachine 3D Output as well as screen input from
sources like Video Player Applications can be mapped to custom projection
surfaces like: buildings, room corners, deco spheres & cubes, cylindrical
screens etc.
The mapping design occurs in real-time. Example of Projection Mapping with TextMachine 3D:
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Rendering Setup
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Rendering Setup Start TextMachine 3D playback before continuing. [Enable] [Color]
[Capture] [CUE]
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Background [Color] Example
Projection Mapping with Background Image
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Design Grid
Click [Design Grid] button to start |
[Design Grid] Button
Toggle the Projection Map Grid design mode
ON/OFF NX/NY Sliders [Add] Button
if ON, the Projection Map Grid can be
designed by clicking the boundaries of the Object (building, room corner,
custom screen) to be mapped.
Texture Operations
Tile Mode
Build Mask from Grid Cells Build
Mask from Grid Outline |
Design Grid
Multiple Grids and Selection
Drawing Grid
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| Projection Map Design Commands | |||||
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Adding a Projection Map Grid
Press [N] key on the keyboard or click [Add]
button in Projection Mapping Window. Selecting Projection Map Grid Points Click to select a Grid Point Hold [CTRL] key on keyboard and click to select multiple Grid Points Click and Drag Selection Rectangle over the
Grid Points Selecting Projection Map Grids
Advanced Selection Options Holding [F1] pressed while selecting Grid Point, selects all Grid Points in X Holding [F2] pressed while selected a Grid
Point, selects all Grid Points in Y To select next or previous Projection Map Grid Points (all points in X or Y) - Press [W] or [Q] on your Keyboard
Invert Selection
Press [Esc] or [Space bar] on the keyboard Double click outside Projection Map Grid(s)
Remove Projection Map Grids
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Grid Manipulation I
Undo Select the Projection Map Grid you want to copy. Press [CTRL]+[C] on the keyboard.
Use keyboard arrow keys.
Select the Projection Map Grid/Points you want to scale Scroll the Mouse Wheel or Use keyboard [+] and [-] keys. By holding [F1] or [F2] keyboard key pressed scaling can be applied to X or Y direction only
Clear Projection Map Grid selection first, by pressing [Esc] or [Space bar] on the keyboard. Press the [ALT] Key on your keyboard and keep it pressed. Select the Grid Point located at the corner or inside the Projection Map Grid, you want to trapezoid transform Drag the Grid Point to the desired position, then continue with the next corner Grid Points.
To Double the Grid Quality (doubling the Projection Map Grid Cells) select the desired Projection Map Grid, then Press [2] on your Keyboard.
Box Mapping Add Keyframe to Projection Map Animation |
Grid Manipulation II
Center Vertically and Horizontally Select the Projection Map Grid or Grid Points Press [H] key on the keyboard to center horizontally Press [V] key on the keyboard to center vertically
Select the desired Projection Map Grid Points Press [M] key on the keyboard
Flip Horizontally - Flip Vertically Press [X] key on the keyboard to flip selected Projection Map Grid/ Points Horizontally Press [Y] key on the keyboard to flip selected Projection Map Grid/ Points Vertically
Radial Transformation Press
and Hold [Shift] Button on your keyboard To subsequently radial transform Projection Map Grid Points Press the [R] button on your keyboard
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| Creating and Transforming Projection Map Grids | |||||
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Drawing a Projection Map Grid
Toggle the Click [Add] button or Click the corner points of the object you want to map. To start a new Grid Line, right click with the mouse Continue with the next Grid Line by clicking with the left mouse button on the object corner points. Continue with next Grid Lines as you need. Once done press Escape on the keyboard or press [N] if you want to draw a new Projection Map Grid Once the Projection Map Grid has been designed, it can be further manipulated.
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Tessellation
Tessellation can be applied to a
Projection Map Grid, in order to minimize the texture distortion. To Tessellate a Projection Map Grid, press [T] on your Keyboard |
Before and after
Tessellation
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Trapezoid/Keystone Transform
Clear Projection Map Grid selection first, by pressing [Escape] or [Space bar] on the keyboard. Press the [ALT] Key on your keyboard and keep it pressed. Select the Grid Point located at the corner of the Projection Map Grid, you want to trapezoid transform Drag the Grid Point to the desired position, then continue with the next corner Grid Points.
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Radial Transformation
Select the Grid Points you want to radial transform. Hold the [Shift] button pressed on your keyboard and scroll the mouse wheel or press [+]/[-] on the keyboard. The transformation direction is given by the scroll direction of the mouse wheel To subsequently radial transform Grid Points press [R] on your keyboard To radial transform the whole Projection Map Grid, select it first, then while holding the [ALT] or [CTRL] button on your keyboard, scroll the mouse button or press [+]/[-] Keys on your Keyboard. Linear Transformation |
Radial Tranformation
of selected Grid Points
Radial Transformation of the Projection Map Object by respectively holding "ALT" and "CTRL" keyboard buttons pressed
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Texture Operations
Detach selected Grid Points as shown, to split the projection. Select the Grid Points you want to detach, then click [Detach] in Projection Mapping Window or press [F3] on the Keyboard. Continue with the next Grid Points you want to detach. [H] Button influences the texture coordinates of the detached Projection Map Grids. See examples on the right. If you want to detach each cell of a Projection Map Grid, Select the whole Projection Map Grid, then press [F3] on your keyboard or click [Detach] button in Projection Mapping Window |
Detach and match
texture coordinates to position and size of the detached Projection Map Grids.
[H] Button OFF
Detach and hold texture coordinates. [H] Button ON
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Tile Mode XY Texture Coordinates
To set the Tile Mode select the desired Projection Map Grid, then choose from the Drop Down List "Full" or "Cell" in Projection Mapping Window. To swap Texture Coordinates, select the desired Projection Map Grid, then click X or Y in Projection Mapping Window.
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Tile Mode Full and
Cell respectively
X,Y Texture Coordinate Swap.
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Box Mapping
To create a Box Projection Map, e.g. for Projection Mapping inside a room click the TextMachine 3D Output Window and hit the [B] key on your Keyboard. Each element of the Projection Map Box can be adjusted. |
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| Projection Mapping - Design Masks | ^ | ||||
Click [Design Mask] Button to start |
Different Mask shapes
can be placed as well as freehand Masks can be drawn. Once a Mask is designed it can be further transformed. Masking Example - normal and inverted
Defining the Mask Size
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| Mask Design Commands | |||||
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Defining the Mask Size
Click TextMachine 3D Output Window, then press and hold [ALT] key on your keyboard. Scroll the mouse wheel or press [+] or [-] keys on the keyboard to change the Mask size Press and hold [CTRL] key on the keyboard to get a bigger scale amount Press and hold [F1] or [F2] key on the keyboard to limit the scaling to X and Y respectively. Adding a Mask Press and hold following keys on the keyboard: Selecting Mask Grid Points Toggle Click to select a Mask Point Click and Drag Selection Rectangle around the
Mask Points Selecting Mask Object Toggle Click the Mask to select. Clear Selection Press [Esc] or [Space bar] on the keyboard Click outside the Mask
Remove Mask
Remove Mask Points
Press [DEL] key on the keyboard
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Mask
Manipulation I
Undo Select the Mask you want to copy. Press [CTRL]+[C] on the keyboard.
Use keyboard arrow keys.
Select the Mask/Points you want to scale Scroll the Mouse Wheel or Use keyboard [+]and [-] keys. By holding [F1] or [F2] keyboard key pressed scaling can be applied to X or Y direction only
Create a Mask from Projection Map Grid To Create a Mask from a Projection Map Grid, go in Projection Map Setup Design mode, select the desired Projection Map then click [Build Mask from Grid Cells] or [Build Mask from Grid Outline]. |
Mask Manipulation
II
Center Vertically and Horizontally Select the Mask/Points you want to center Press [H] key on the keyboard to center horizontally Press [V] key on the keyboard to center vertically
Select the desired Mask Points Press [M] key on the keyboard
Flip Horizontally - Flip Vertically Press [X] key on the keyboard to flip selected Mask/Points Horizontally Press [Y] key on the keyboard to flip selected Mask/Points Vertically
Invert Mask Object Select the Mask Object you want to Invert, then press [I] on your Keyboard
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Circular Mask Press and hold "C" key on the keyboard, then click the desired position in TextMachine 3D output window to create a circular mask.
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Triangular Mask Press and hold "T" key on the keyboard, then click the desired position in TextMachine 3D output window to create a triangular mask.
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Rectangular Mask Press and hold "S" key on the keyboard, then click the desired position in TextMachine 3D output window to create a rectangular mask
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Free Hand Mask
Drawing
Press and hold the "D" key on the keyboard and create the mask border points by clicking the desired position in TextMachine 3D output window Release "D" key on the keyboard when done ant to repeat the operation.
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Mask Manipulation
The Mask Objects designed can be selected, copied, rotated, scaled, moved etc. By default the whole Mask Object is affected,
to switch to mask point manipulation click
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Inverting Mask
Objects
To invert a Mask Object, select it an press
"I" on your Keyboard.
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Gradient Masks
A Gradient can be applied to selected Mask Objects The first slider affects the size in % of the mask size The second slider defines the steps of the gradient, less steps result in sharp gradient transitions.
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| Projection Mapping - Animation | ^ | |||
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Projection Mapping Keyframe Animation can be used to animate Projection Map Grid(s), - Grid Point(s), Masks and Mask Point(s). This feature enables to add additional dynamics to projection mapping. [Add
Keyframe]
Playback
Control
On:
morph between Keyframes Slider
To Animate Projection Map Grid(s) and - Grid Point(s)
To Animate Masks and Mask Point(s)
Animation Playback
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| Projection Mapping Cue Editor | ^ | |
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Projection Mapping Cue Editor Window Click [CUE] button in Projection Mapping Window to open How to create a Projection Map Cue
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The
Cue Editor can be used to playback predefined Projection Maps in a defined sequence and
timeline.
[Fade-in] [Fade Out] [Slider]
HH:MM:FF Set
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Projection Map Cue Setup example
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Projection Map Cue Playback example
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| Projection Mapping - Screen Capture | ^ | |
Click [Capture] Button to start |
[Capture]
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[1:N]
Capture Example from YouTube video
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[N:N]
Capture Example from
YouTube video
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| Setup and Control a TextMachine 3D Network | ^ | |
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TextMachine
3D Network for Multi-Output systems
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For multi-screen stage setups, multiple instances of TextMachine 3D can be launched on the same computer or on computers connected via a local area network or even via Internet. An instance of TextMachine 3D can be configured to behave as Server and the client instances will accept all user commands given on it. The multi-screen stage setup with a TextMachine 3D Network can so be controlled from the Server instance of TextMachine 3D simultaneously. TextMachine 3D can also be launched multiple times on the same computer, creating a multi-screen stage setup from a single computer. To distinguish different TextMachine 3D instances running on the same computer, the user interface will be randomly colored.
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Server Client Setup on one Computer
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Accessing Network Remote
Control Window
Click the [NET] Button in Main Control Section on Main Window to open the Network Remote Control Window. If you want to control more than one TextMachine 3D Client instance, right click the [NET] Button in Main Control Section on Main Window to open a new Network Remote Control Window. Local IP Address Local Port Remote IP Address Remote Port Note: You might need to configure the Firewall settings of your computer(s) before you can connect TextMachine 3D to a Network. [Ping] [IP?] [Connect] Data Interchange [Reset Buffer] [Send Data] [Identify Output] |
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| Messaging- and External Software Integration | ^ | |
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The TextMachine 3D network feature, can be used by messaging software or other external programs, to remote control TextMachine 3D. For example, TextMachine 3D can be used as rendering and display software of text messages incoming via SMS, Twitter etc. How to Setup TextMachine 3D to display text from a Messaging Software: 1) Click the [NET] button in TextMachine 3D main window to open the Network Remote Control Window 2) Configure [Local IP Address/Port] according to the computer on which TextMachine 3D is running. 3) Configure [Remote IP Address/Port] according to the computer where your Messaging Software is running. 4) Set TextMachine 3D to [Behave as] Client. 5) Click [Connect] button to establish the connection in TextMachine 3D 6) Configure your Messaging Software accordingly and connect to TextMachine 3D Note: TextMachine 3D Objects are indexed 1 to N - Your Messaging Software may give the possibility, to render text in multiple TextMachine 3D objects by specifying their index.
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| Technical Specification | ||
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Remote Controlling TextMachine 3D The connection to TextMachine 3D must be of type UDP (User Datagram Protocol) Control instructions can be sent as string in the format: UDPCommand
+ ObjectIndex + WindowName + ControlName + ControlValue To
see examples and get the possible parameter values, turn on Network Remote
Control and use the TextMachine 3D user interface.
ObjectIndex: The index of the TextMachine 3D Object which has to be controlled WindowName: The internal TextMachine 3D Window Name where the control resides ControlName: The internal TextMachine 3D control name ControlValue: The value to set on the control.
Text rendering for Messaging Applications TextMachine 3D is listening for UDP messages on a freely definable IP Address/HostName and Port.
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| Automating TextMachine 3D Playback | ^ |
| TextMachine
3D
playback can be automated for PCs/ Systems that need to automatically start TextMachine
3D when powered (booted) without user intervention.
For this purpose a command line mode has
been implemented.
PlayList; PlayPreset; OutputMonitor; FullScreen Or Resolution WxH; AlwaysOnTop;ProjectionMapSetup;OutputSetup
Example Suppose you have the play list you want automatically playback when the system starts located in C:\MyPlayList.TM3DPL And you want to send the output Full Screen and Always on Top to Monitor 2 starting with preset #3. Your call to TextMachine 3D V10 will be as follows: "C:\Program Files\TextMachine3DV10\TextMachine3DV10.exe" C:\MyPlayList.TM3DPL;3;2;1;1 If you want to specify a fixed resolution, say 2400x600, your call to TextMachine 3D will be as follows: "C:\Program Files\TextMachine3DV10\TextMachine3DV10.exe" C:\MyPlayList.TM3DPL;3;2;2600x600;1 If you want to specify a defined Projection Map and/Or Output setup to be loaded, your call to TextMachine 3D will be as follows: "C:\Program Files\TextMachine3DV10\TextMachine3DV10.exe" C:\MyPlayList.TM3DPL;1;1;0;1;C:\MyProjectionMap.TM3DPMap;C:\MyOutputSetup.TM3DUIP Be sure to put the path to TextMachine3DV10.exe between Double Quotes (")
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