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TextMachine
3D V10 - Quick
Start Guide ©
sartori-software.com
2011
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Add Text
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1) Select resolution and output monitor 2) Press the play button
Note:
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1) Double click design pane to add a text box 2) Click „Editor“ and type the desired text 3) Select the desired font 4) Select the desired text color
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| 3D Text | Set Text Timing |
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1) Click the “3D” button 2) Configure rotation and position parameters
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1) Set the timer of a text - timing influences position,
rotation, and size frequency. 2) Easily synchronize or shuffle timing on multiple text
boxes
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| Add Background Image |
Background
Image Slide Show
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Click Image Button in Main Window Toolbar to open Image Control 1) Select one image or load all images from a folder 2) Double click the image or the play button to send it to output.
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1) Select multiple images 2) Click the “Play” button
3) Set the Timing in Main Window Output Effect Control
4) Fade In and Fade Out as desired
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| Background Control and Effects | Advanced Effects |
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Set filter color,
background timer and hold or feedback output Set background tiling and offset
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Click “FX”
in Main Window Toolbar to open effect control window 1)
Click “Enable” - Use the source and target effect blending buttons 1,2,3,4
2) Capture output or Load a texture image 3)
Control tiling, offset size and position
and their randomization
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| Parameter Animation | Particles |
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1) Click “(A)” to open the animation window 2) Click the record button Move the slider, button, or color spectrum value you
want to animate. Stop recording. Click the “Play” button. Select sequential or parallel playback.
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Click
the "Particle" Button in Main Window to open 1) Number of Particles starting from the selected Text Object 2) Timing of Particle position, rotation, size change 3) Position, Angle, Rotation and Size of the Particles 4) Particle distribution on screen 5) Save, manage and load Particle Presets |
Manage Presets
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Projection Mapping |
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Click "Presets" in Main Window Toolbar to open
1) Capture Current TextMachine 3D State as preset 2) Load and Save TextMachine 3D presets/ play lists 3) Preset Playback and Timing Note: [CUE] allows to time preset playback more precisely. See user manual for details.
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Click [MAP] Button in Main Control Section of the Main Window 1) Enable Projection Mapping on TextMachine 3D Output 2) Screen Capture external input and route it to TextMachine 3D Projection Maps 3) Load Background Image for test/learning purposes 4) Design Projection Map Grids 5) Design Masks |
| MIDI Control | Record Output |
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Click to
"MIDI" Button in Main Control Section of the User Interface to open the MIDI control window.
1) Select the MIDI Device(s) you like to input
2) Enable MIDI Input - Move, push, slide the controllers of your MIDI device, signal is output on 4)
3)
Assign MIDI Input to TextMachine 3D Controls:
4) MIDI Signal Monitor
5)
Save and Load MIDI setup. Note: Plug in and power on your MIDI device before starting TextMachine 3D. |
TextMachine 3D records the output to AVI Files or numbered JPG sequences. Click Record button in Main Control Section of the Main Window 1) Select AVI or JPG Sequence
2) Define the Output File Name
3) Configure number of frames per second and desired Clip Length in seconds. 4) Click record – again to stop when done
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